V10 — The Written Die

Wildcard prototype · Betaal Sentinel · single-file, offline

Rules

"Your cards are written on the four faces of the die — roll it, and whatever face comes up happens."

You always roll two dice: a number die (1,2,3,4 + two permanently blank faces) and an element die (never blank).

The number die's four value faces are your four slots. Inscribe a card onto a face; first inscription each turn is free, each further one costs 1 energy.

Each turn: gain energy (2 + faces cleared last turn), draw 1, inscribe, optionally TILT (1 energy: change one face of the element die for this turn), roll, optionally reroll (2 then 4), then resolve.

Resolution: the element verb resolves first, then the landed face fires its card. A blank or empty face fires nothing — but the element verb still edits the die, so no turn is wasted.

Kill the Sentinel (70 HP) before it kills you (50 HP).

Element Legend

YOUR SLOTS ARE THE DIE — inscribing a card into slot 3 writes it onto face 3.
AGNI — Reignite: the fired card fires twice, then burns away (exhausts, face empties).
JAL — Redirect: the landed card is set aside unfired and stays written; instead any other face you choose fires.
VAYU — Rotation: every inscription shifts one face along (1→2→3→4→1) before resolving; the fired card returns to your hand.
PRITHVI — Engraving: the fired card stays written and its face can never be overwritten (and never rotates). Clearing an engraving costs 2.
AKASHA — Erasure: wipe the landed face, fire nothing, draw 2, reroll free. Unlocked when the Sentinel drops to half HP.
TILT — pay 1 to change one face of the element die for this turn only.

Combat Log

The Written Die — 4 value faces = your 4 slots
0ENERGY
turn 1

Die 1 · Number (d4 + 2 blanks)

Die 2 · Element (no blanks)

Roll the dice to begin.

Betaal Sentinel

HP70 / 70
Block 0Weak 0Vuln 0

You

HP50 / 50
Block 0Inscriptions this turn 0
Draw 0Hand 0Written 0Discard 0Exhaust 0Total 0

Hand — click a card, then a face

VICTORY