V10 — The Written Die

Wildcard prototype · Betaal Sentinel · single-file, offline

Rules

HOW TO PLAY

Goal: drop the Sentinel to 0. It has 70 HP. You have 50.

Your cards go on the die. The number die’s four faces are your four slots. Write a card onto face 3 and it fires whenever you roll a 3.

  1. Gain energy: 2, plus 1 for each face you cleared last turn.
  2. Draw 1 card.
  3. Inscribe. The first one each turn is free, every one after costs 1.
  4. Optional: TILT for 1 — change one face of the element die for this turn only.
  5. Roll. Rerolls cost 2, then 4.
  6. Resolve: the element acts first, then the landed face fires whatever is written there.

An empty or blank face fires nothing — but the element still edits the die, so no turn is wasted.

What each element does

YOUR SLOTS ARE THE DIE — writing a card into slot 3 puts it on face 3.
AGNI — Reignite: the card fires twice, then burns away.
JAL — Redirect: the landed card is set aside unfired and stays written. Instead, another face of your choice fires.
VAYU — Rotation: every card shifts one face along (1→2→3→4→1) before resolving. The fired card returns to your hand.
PRITHVI — Engraving: the card stays written and its face can never be overwritten or rotated. Clearing it costs 2.
AKASHA — Erasure: wipe the landed face, fire nothing, draw 2, and reroll free. Unlocks at half HP.
TILT — pay 1 to change one face of the element die, this turn only.

Combat Log

The Written Die — 4 value faces = your 4 slots
0ENERGY
turn 1

Die 1 · Number (d4 + 2 blanks)

Die 2 · Element (no blanks)

Roll the dice to begin.

Betaal Sentinel

HP70 / 70
Block 0Weak 0Vuln 0

You

HP50 / 50
Block 0Inscriptions this turn 0
Draw 0Hand 0Written 0Discard 0Exhaust 0Total 0

Hand — click a card, then a face

VICTORY