V09 — Their Dice (Pratighata)

Turn 1 · the dice belong to the enemy
⚔ Enemy declaration — next strike (rolled face-up, one turn ahead)
Struck slot
—
Blow element
—
Blow damage
—
Enemy die 1 · number
—
faces 1 · 2 · 3 · 4 · blank · blank
Enemy die 2 · element
—
Agni Jal Vayu Prithvi · blank ×2
Both dice are the enemy's. There are exactly two, always.
You50 / 50 HP
Betaal Sentinel45 / 45 HP
Your board — 4 slots (a slot is a place the enemy can hit)
Energy0
Hand — click a card, then click a slot
Rules — how this works

HOW TO PLAY

Goal: drop the Sentinel to 0. It has 45 HP. You have 50.

The dice are the enemy’s. It rolls them face-up one turn early and tells you exactly where it will hit.

  1. Read its declaration. It names a slot and an element.
  2. Put a card in that slot. The struck card always fires — that firing is your counter, and its Block soaks the blow.
  3. Spend energy if you want.
  4. End the turn. The enemy strikes exactly where it said.

Energy = 1 + your empty slots. It does not carry over.
First card each turn free · after that 1 · take a card back 1 · draw 2 cards 1 · force the enemy to reroll 2, then 4.

A blank number means the blow skips your board and hits you for 4 extra.

WHAT THE ELEMENT DOES TO THE BLOW
AGNI — Ignition: the struck card and both neighbours fire. Neighbours fire at half. Everything that fired burns away.
JAL — Redirection: the struck card fires, then the blow hops to another slot you pick and fires that one too, at full value.
VAYU — Displacement: cards slide one step toward the impact, closing gaps. The struck card fires, then returns to your hand.
PRITHVI — Absorption: the struck card fires and stays put. That slot is warded: the next hit there deals 0 damage.
AKASHA — Nullity (gated: appears on the element die when the enemy first drops to 30% HP): nothing is struck. Every card returns to your hand and the declaration is cancelled.
BLANK number: the blow skips your board and hits you for 4 extra.
BLANK element: a plain hit, nothing special.
Combat log

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