"Each roll pours one element onto one of your cards, and what those two elements do to each other is your turn."
Place cards into 4 slots, then roll two dice: a number die (1–4 or blank) picks the slot, an element die picks what pours in. Blank number → leftmost card; a named-but-empty slot slides the pour right to the next card. Compare incoming element to the card's on the wheel: same = PURE (×2); arrow pointing at your card = FEED (×1 plus that element's verb); arrow pointing away = SMOTHER (×½, card converts); opposite = CLASH (×1, card is spent, take 3, +2 energy next turn). Blank element = PURE. You must place a card before rolling, so every roll does something.
Energy 2/turn; the roll's 1 is always reserved. Rerolls 1, 2, 3… Brace (2) forces PURE. Paid draw (1) draws 2. End turn any time.
Arrow means feeds. Dashes mean clash.
PURE (same element) — card fires at ×2.
FEED (arrow points at your card) — fires ×1, and the incoming element's verb hits the whole board.
SMOTHER (arrow points away) — fires ×0.5 rounded down, and your card is permanently converted to the incoming element.
CLASH (opposite sides) — fires ×1, card is exhausted, you take 3 unblockable, and your next turn's energy income is +2.
Blank faces never whiff: a blank number die pours onto the leftmost occupied slot, and a blank element die counts as PURE.
AGNI — Escalate: enemy gains Burn 3 (refreshing) and every future confluence's magnitude gains +1, forever.
JAL — Redirect: all debuffs on you and all debuffs on the enemy swap places.
VAYU — Displace: every card rotates one slot right, wrapping 4→1.
PRITHVI — Hold: nothing converts, rotates or dies until the end of next turn, and Block does not decay.
AKASHA — Void: gate, not a wheel element. The first time the enemy drops to half HP, Shunya enters your hand (deck total goes 10 → 11). It cannot react: a pour onto Shunya is VOID — plain ×1, no doubling, no verb, no conversion, no clash. Brace cannot override it.