Rules — Sangam

"Each roll pours one element onto one of your cards, and what those two elements do to each other is your turn."

Place cards into 4 slots, then roll two dice: a number die (1–4 or blank) picks the slot, an element die picks what pours in. Blank number → leftmost card; a named-but-empty slot slides the pour right to the next card. Compare incoming element to the card's on the wheel: same = PURE (×2); arrow pointing at your card = FEED (×1 plus that element's verb); arrow pointing away = SMOTHER (×½, card converts); opposite = CLASH (×1, card is spent, take 3, +2 energy next turn). Blank element = PURE. You must place a card before rolling, so every roll does something.

Energy 2/turn; the roll's 1 is always reserved. Rerolls 1, 2, 3… Brace (2) forces PURE. Paid draw (1) draws 2. End turn any time.

The Wheel

CLASH VAYU AGNI PRITH VI JAL

Arrow means feeds. Dashes mean clash.

Element Legend

PURE (same element) — card fires at ×2.

FEED (arrow points at your card) — fires ×1, and the incoming element's verb hits the whole board.

SMOTHER (arrow points away) — fires ×0.5 rounded down, and your card is permanently converted to the incoming element.

CLASH (opposite sides) — fires ×1, card is exhausted, you take 3 unblockable, and your next turn's energy income is +2.

Blank faces never whiff: a blank number die pours onto the leftmost occupied slot, and a blank element die counts as PURE.

What each element DOES (on FEED)

AGNI — Escalate: enemy gains Burn 3 (refreshing) and every future confluence's magnitude gains +1, forever.

JAL — Redirect: all debuffs on you and all debuffs on the enemy swap places.

VAYU — Displace: every card rotates one slot right, wrapping 4→1.

PRITHVI — Hold: nothing converts, rotates or dies until the end of next turn, and Block does not decay.

AKASHA — Void: gate, not a wheel element. The first time the enemy drops to half HP, Shunya enters your hand (deck total goes 10 → 11). It cannot react: a pour onto Shunya is VOID — plain ×1, no doubling, no verb, no conversion, no clash. Brace cannot override it.

Betaal Sentinel
65 / 65
Intent:

Slots

Dice — always exactly 2

Number d4
Element
NOT ROLLED
Place at least one card, then roll. Placement locks on the first roll.
You
50 / 50
ENERGY
0

Hand

Combat Log