V02 — FOUR BRAZIERS reaction bucket · self-contained prototype
"Every slot belongs to an element, so where you put a card decides what it does."
Turn 1 Phase: place Escalation +0 ⚡ Energy 1

Rules

Every slot belongs to an element, so where you put a card decides what it does.

Four braziers have fixed elements: Agni → Jal → Vayu → Prithvi → Agni; the arrow means feeds.

Placing a card is free but locks its pairing. Same element = PURE ×2. Card feeds brazier = CHARGE ×1, brazier pays +1 ⚡ each turn until it resolves (resolving spends the Charge). Brazier feeds card = DOUSE ×½, brazier blocked next turn. Across the wheel = RUPTURE ×3, card exhausts, you take 4. Multipliers scale damage and Block only — Weak and draw are never scaled. Agni escalation is added after multipliers.

Two dice always roll together. The number die (1–4 or blank) names which brazier resolves at turn end; blank names the lowest occupied. The element die makes it STRONG (×2) on the brazier's element, or SWIFT (the next brazier clockwise also resolves, plain) on the card's element.

Energy = 1 + charged braziers. Rolling costs 1; first reroll 1, later rerolls 2. While placing, 1 ⚡ stays reserved for the roll, so paid draw and clearing a Douse need 2 ⚡.

Element Legend

Slot 1 AGNI — Escalate: resolving here permanently raises every brazier's output by +1.
Slot 2 JAL — Redirect: resolving here moves a Charge marker, or a status effect between you and the enemy.
Slot 3 VAYU — Displace: resolving here swaps two braziers' contents; pairings are recomputed.
Slot 4 PRITHVI — Hold: resolving here makes that brazier's Charge permanent (never Doused) and turns this turn's Block into standing Block.
PAIRING — Same = PURE ×2 · Feeds = CHARGE ×1 (+1 ⚡/turn, spent when that brazier resolves) · Smothered = DOUSE ×½ · Across = RUPTURE ×3, card exhausts, take 4. The multiplier and STRONG scale damage and Block only; Weak and draw are unscaled.
AKASHA — Void: Shunya arrives when the enemy first drops to half HP. It counts as PURE anywhere (×2) and wipes its brazier clean of Charge and Douse. It also suppresses that brazier's verb for this resolution — and only in the Agni brazier does it also reset escalation to +0.
LETHAL: if the Sentinel hits 0 HP you win, even if the same resolution (Rupture recoil included) would drop you to 0.

Combat Log

Betaal Sentinel

70 / 70
Intent this turn
Strike 8
Next: Strike 8

You

50 / 50
Dice — exactly 2, always
number d4
element

Braziers

Hand — click a card to preview it in every brazier, then click a brazier to place