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Combat Variants — Overflow
Slate (V11+)
Version: 0.1 Date: 2026-07-31 Owner: Design / Combat Status:
WIP expansion pass. Supplements
01-SLATE.md rather than changing it.
01-SLATE.md deliberately chose the best 10 of
19 candidates. This page tracks the "build the rest anyway"
pass: runnable overflow prototypes for the discarded candidates, plus
room for post-19 new experiments if the search keeps going.
Mapping
| V11 |
Forge |
built |
Arithmetic rung-shift version of House Rules. Intentionally more
compute-heavy. |
| V12 |
Weather Die |
built |
Global weather version of Painted Ground. |
| V13 |
Manthan |
built |
Last-turn/current-turn wheel relation instead of card/current
relation. |
| V14 |
Kalari Stance |
built |
Enemy-facing stance / initiative read. |
| V15 |
Engraving |
built |
State lives on die faces; denser than Written Die. |
| V16 |
The Churn |
built |
Charge-forward ring transform, likely slots 1–2 biased. |
| V17 |
Declare |
built |
Order/initiative-first variant. |
| V18 |
The Walker |
built |
Moving focus marker / trail logic. |
| V19 |
Fuse |
built |
Enemy-fuse pressure track. |
| V20 |
Blank Bargain |
built |
Explicit blank-face economy / Void spend patterns. |
| V21 |
Counterweight |
built |
Left/right board lean and favored-side pressure. |
| V22 |
Forecast |
built |
Number-memory omen system. |
| V23 |
Tributary |
built |
Flow direction / moving board procession. |
| V24 |
Pressure Dial |
built |
Shared pressure band changes what cards want. |
| V25 |
Gatehouse |
built |
Open/closed slot patterns derived from the element die. |
Batch A goals
Build the easiest three discarded candidates first:
- Forge — because it is closest to
V01-house-rules.html and tests whether the arithmetic
burden is actually fatal when played, rather than merely predicted.
- Weather Die — because it is the direct global-board
counterpart to
V04-painted-ground.html.
- Manthan — because it is the cleanest test of the
"compare against last turn's element instead of a board-authored
operand" idea.
Implemented in this pass
V11 — Forge
- The element die tempers the number die into a different rung before
resolution.
- Agni
+1, Jal -1, Vayu
opposite, Prithvi exact, blank
exact.
- If the tempered rung is empty, the strike slips clockwise to the
next occupied slot.
- Riders are tuned to expose why this is harder to read than House
Rules:
- Agni =
+2 and Heat
- Jal = board fold / slide
- Vayu = return + draw
- Prithvi = bolt / stay on board
V12 — Weather Die
- The element die sets a global weather for the turn
instead of painting a persistent slot.
- The number die still picks the eye of the storm.
- Agni / Jal / Vayu / Prithvi map to Heat / Flow / Scatter / Set
respectively.
- This is the fast test of whether a whole-board weather surface is
exciting or just too disruptive.
V13 — Manthan
- The slot card is only the payload.
- The real question is the relation between the stored memory
element from last turn and the current element
on the wheel.
- Pure / Feed / Smother / Clash still exist, but the player authors
only one of the two operands each turn, which is the hypothesis under
test.
Expansion wave — V20–V25
These six are new experiments, not part of the
original 19-candidate list. They exist because the working target became
25 total prototypes.
- V20 Blank Bargain — blanks are a real economy, not
dead air.
- V21 Counterweight — left/right board lean creates
favored seats.
- V22 Forecast — today's result writes tomorrow's
lucky number.
- V23 Tributary — the board flows after resolution;
the river direction matters.
- V24 Pressure Dial — a shared pressure band changes
what attacks and blocks want.
- V25 Gatehouse — the element die derives an
open-gate pattern; multiple slots can fire.
Next
- Build a launcher / comparison hub that can present all 25 in a
deliberate order.
- If we keep iterating after 25, start a fresh search doc rather than
overloading this one.